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MEGA-GUI: Multi-stage Enhanced Grounding Agents for GUI Elements

Kwak, SeokJoo, Kim, Jihoon, Kim, Boyoun, Yoon, Jung Jae, Jang, Wooseok, Hong, Jeonghoon, Yang, Jaeho, Kwon, Yeong-Dae

arXiv.org Artificial Intelligence

Graphical User Interface (GUI) grounding - the task of mapping natural language instructions to screen coordinates - is essential for autonomous agents and accessibility technologies. Existing systems rely on monolithic models or one-shot pipelines that lack modularity and fail under visual clutter and ambiguous instructions. We introduce MEGA-GUI, a multi-stage framework that separates grounding into coarse Region-of-Interest (ROI) selection and fine-grained element grounding, orchestrated by specialized vision-language agents. MEGA-GUI features a bidirectional ROI zoom algorithm that mitigates spatial dilution and a context-aware rewriting agent that reduces semantic ambiguity. Our analysis reveals complementary strengths and weaknesses across vision-language models at different visual scales, and we show that leveraging this modular structure achieves consistently higher accuracy than monolithic approaches. On the visually dense ScreenSpot-Pro benchmark, MEGA-GUI attains 73.18% accuracy, and on the semantically complex OSWorld-G benchmark it reaches 68.63%, surpassing previously reported results. Code and the Grounding Benchmark Toolkit (GBT) are available at https://github.com/samsungsds-research-papers/mega-gui.


AUTO-Explorer: Automated Data Collection for GUI Agent

Guo, Xiangwu, Gao, Difei, Shou, Mike Zheng

arXiv.org Artificial Intelligence

Recent advancements in GUI agents have significantly expanded their ability to interpret natural language commands to manage software interfaces. However, acquiring GUI data remains a significant challenge. Existing methods often involve designing automated agents that browse URLs from the Common Crawl, using webpage HTML to collect screenshots and corresponding annotations, including the names and bounding boxes of UI elements. However, this method is difficult to apply to desktop software or some newly launched websites not included in the Common Crawl. While we expect the model to possess strong generalization capabilities to handle this, it is still crucial for personalized scenarios that require rapid and perfect adaptation to new software or websites. To address this, we propose an automated data collection method with minimal annotation costs, named Auto-Explorer. It incorporates a simple yet effective exploration mechanism that autonomously parses and explores GUI environments, gathering data efficiently. Additionally, to assess the quality of exploration, we have developed the UIXplore benchmark. This benchmark creates environments for explorer agents to discover and save software states. Using the data gathered, we fine-tune a multimodal large language model (MLLM) and establish a GUI element grounding testing set to evaluate the effectiveness of the exploration strategies. Our experiments demonstrate the superior performance of Auto-Explorer, showing that our method can quickly enhance the capabilities of an MLLM in explored software.


NeuralOS: Towards Simulating Operating Systems via Neural Generative Models

Rivard, Luke, Sun, Sun, Guo, Hongyu, Chen, Wenhu, Deng, Yuntian

arXiv.org Artificial Intelligence

We introduce NeuralOS, a neural framework that simulates graphical user interfaces (GUIs) of operating systems by directly predicting screen frames in response to user inputs such as mouse movements, clicks, and keyboard events. NeuralOS combines a recurrent neural network (RNN), which tracks computer state, with a diffusion-based neural renderer that generates screen images. The model is trained on a large-scale dataset of Ubuntu XFCE recordings, which include both randomly generated interactions and realistic interactions produced by AI agents. Experiments show that NeuralOS successfully renders realistic GUI sequences, accurately captures mouse interactions, and reliably predicts state transitions like application launches. Although modeling fine-grained keyboard interactions precisely remains challenging, NeuralOS offers a step toward creating fully adaptive, generative neural interfaces for future human-computer interaction systems.


TransBench: Breaking Barriers for Transferable Graphical User Interface Agents in Dynamic Digital Environments

Lu, Yuheng, Yu, Qian, Wang, Hongru, Liu, Zeming, Su, Wei, Liu, Yanping, Guo, Yuhang, Liang, Maocheng, Wang, Yunhong, Wang, Haifeng

arXiv.org Artificial Intelligence

Graphical User Interface (GUI) agents, which autonomously operate on digital interfaces through natural language instructions, hold transformative potential for accessibility, automation, and user experience. A critical aspect of their functionality is grounding - the ability to map linguistic intents to visual and structural interface elements. However, existing GUI agents often struggle to adapt to the dynamic and interconnected nature of real-world digital environments, where tasks frequently span multiple platforms and applications while also being impacted by version updates. To address this, we introduce TransBench, the first benchmark designed to systematically evaluate and enhance the transferability of GUI agents across three key dimensions: cross-version transferability (adapting to version updates), cross-platform transferability (generalizing across platforms like iOS, Android, and Web), and cross-application transferability (handling tasks spanning functionally distinct apps). TransBench includes 15 app categories with diverse functionalities, capturing essential pages across versions and platforms to enable robust evaluation. Our experiments demonstrate significant improvements in grounding accuracy, showcasing the practical utility of GUI agents in dynamic, real-world environments. Our code and data will be publicly available at GitHub.


PixelWeb: The First Web GUI Dataset with Pixel-Wise Labels

Yang, Qi, Bi, Weichen, Shen, Haiyang, Guo, Yaoqi, Ma, Yun

arXiv.org Artificial Intelligence

Graphical User Interface (GUI) datasets are crucial for various downstream tasks. However, GUI datasets often generate annotation information through automatic labeling, which commonly results in inaccurate GUI element BBox annotations, including missing, duplicate, or meaningless BBoxes. These issues can degrade the performance of models trained on these datasets, limiting their effectiveness in real-world applications. Additionally, existing GUI datasets only provide BBox annotations visually, which restricts the development of visually related GUI downstream tasks. To address these issues, we introduce PixelWeb, a large-scale GUI dataset containing over 100,000 annotated web pages. PixelWeb is constructed using a novel automatic annotation approach that integrates visual feature extraction and Document Object Model (DOM) structure analysis through two core modules: channel derivation and layer analysis. Channel derivation ensures accurate localization of GUI elements in cases of occlusion and overlapping elements by extracting BGRA four-channel bitmap annotations. Layer analysis uses the DOM to determine the visibility and stacking order of elements, providing precise BBox annotations. Additionally, PixelWeb includes comprehensive metadata such as element images, contours, and mask annotations. Manual verification by three independent annotators confirms the high quality and accuracy of PixelWeb annotations. Experimental results on GUI element detection tasks show that PixelWeb achieves performance on the mAP95 metric that is 3-7 times better than existing datasets. We believe that PixelWeb has great potential for performance improvement in downstream tasks such as GUI generation and automated user interaction.


AutoDroid-V2: Boosting SLM-based GUI Agents via Code Generation

Wen, Hao, Tian, Shizuo, Pavlov, Borislav, Du, Wenjie, Li, Yixuan, Chang, Ge, Zhao, Shanhui, Liu, Jiacheng, Liu, Yunxin, Zhang, Ya-Qin, Li, Yuanchun

arXiv.org Artificial Intelligence

Large language models (LLMs) have brought exciting new advances to mobile UI agents, a long-standing research field that aims to complete arbitrary natural language tasks through mobile UI interactions. However, existing UI agents usually demand high reasoning capabilities of powerful large models that are difficult to be deployed locally on end-users' devices, which raises huge concerns about user privacy and centralized serving cost. One way to reduce the required model size is to customize a smaller domain-specific model with high-quality training data, e.g. large-scale human demonstrations of diverse types of apps and tasks, while such datasets are extremely difficult to obtain. Inspired by the remarkable coding abilities of recent small language models (SLMs), we propose to convert the UI task automation problem to a code generation problem, which can be effectively solved by an on-device SLM and efficiently executed with an on-device code interpreter. Unlike normal coding tasks that can be extensively pretrained with public datasets, generating UI automation code is challenging due to the diversity, complexity, and variability of target apps. Therefore, we adopt a document-centered approach that automatically builds fine-grained API documentation for each app and generates diverse task samples based on this documentation. By guiding the agent with the synthetic documents and task samples, it learns to generate precise and efficient scripts to complete unseen tasks. Based on detailed comparisons with state-of-the-art mobile UI agents, our approach effectively improves the mobile task automation with significantly higher success rates and lower latency/token consumption. Code will be open-sourced.


Grounded GUI Understanding for Vision Based Spatial Intelligent Agent: Exemplified by Virtual Reality Apps

Li, Shuqing, Li, Binchang, Liu, Yepang, Gao, Cuiyun, Zhang, Jianping, Cheung, Shing-Chi, Lyu, Michael R.

arXiv.org Artificial Intelligence

In recent years, spatial computing Virtual Reality (VR) has emerged as a transformative technology, offering users immersive and interactive experiences across diversified virtual environments. Users can interact with VR apps through interactable GUI elements (IGEs) on the stereoscopic three-dimensional (3D) graphical user interface (GUI). The accurate recognition of these IGEs is instrumental, serving as the foundation of many software engineering tasks, including automated testing and effective GUI search. The most recent IGE detection approaches for 2D mobile apps typically train a supervised object detection model based on a large-scale manually-labeled GUI dataset, usually with a pre-defined set of clickable GUI element categories like buttons and spinners. Such approaches can hardly be applied to IGE detection in VR apps, due to a multitude of challenges including complexities posed by open-vocabulary and heterogeneous IGE categories, intricacies of context-sensitive interactability, and the necessities of precise spatial perception and visual-semantic alignment for accurate IGE detection results. Thus, it is necessary to embark on the IGE research tailored to VR apps. In this paper, we propose the first zero-shot cOntext-sensitive inteRactable GUI ElemeNT dEtection framework for virtual Reality apps, named Orienter. By imitating human behaviors, Orienter observes and understands the semantic contexts of VR app scenes first, before performing the detection. The detection process is iterated within a feedback-directed validation and reflection loop. Specifically, Orienter contains three components, including (1) Semantic context comprehension, (2) Reflection-directed IGE candidate detection, and (3) Context-sensitive interactability classification. Extensive experiments demonstrate that Orienter is more effective than the state-of-the-art GUI element detection approaches.


IVISIT: An Interactive Visual Simulation Tool for system simulation, visualization, optimization, and parameter management

Knoblauch, Andreas

arXiv.org Artificial Intelligence

IVISIT is a generic interactive visual simulation tool that is based on Python/Numpy and can be used for system simulation, parameter optimization, parameter management, and visualization of system dynamics as required, for example,for developing neural network simulations, machine learning applications, or computer vision systems. It provides classes for rapid prototyping of applications and visualization and manipulation of system properties using interactive GUI elements like sliders, images, textboxes, option lists, checkboxes and buttons based on Tkinter and Matplotlib. Parameters and simulation configurations can be stored and managed based on SQLite database functions. This technical report describes the main architecture and functions of IVISIT, and provides easy examples how to rapidly implement interactive applications and manage parameter settings.


V-Zen: Efficient GUI Understanding and Precise Grounding With A Novel Multimodal LLM

Rahman, Abdur, Chawla, Rajat, Kumar, Muskaan, Datta, Arkajit, Jha, Adarsh, NS, Mukunda, Bhola, Ishaan

arXiv.org Artificial Intelligence

In the rapidly evolving landscape of AI research and application, Multimodal Large Language Models (MLLMs) have emerged as a transformative force, adept at interpreting and integrating information from diverse modalities such as text, images, and Graphical User Interfaces (GUIs). Despite these advancements, the nuanced interaction and understanding of GUIs pose a significant challenge, limiting the potential of existing models to enhance automation levels. To bridge this gap, this paper presents V-Zen, an innovative Multimodal Large Language Model (MLLM) meticulously crafted to revolutionise the domain of GUI understanding and grounding. Equipped with dual-resolution image encoders, V-Zen establishes new benchmarks in efficient grounding and next-action prediction, thereby laying the groundwork for self-operating computer systems. Complementing V-Zen is the GUIDE dataset, an extensive collection of real-world GUI elements and task-based sequences, serving as a catalyst for specialised fine-tuning. The successful integration of V-Zen and GUIDE marks the dawn of a new era in multimodal AI research, opening the door to intelligent, autonomous computing experiences. This paper extends an invitation to the research community to join this exciting journey, shaping the future of GUI automation. In the spirit of open science, our code, data, and model will be made publicly available, paving the way for multimodal dialogue scenarios with intricate and precise interactions.


Graph4GUI: Graph Neural Networks for Representing Graphical User Interfaces

Jiang, Yue, Zhou, Changkong, Garg, Vikas, Oulasvirta, Antti

arXiv.org Artificial Intelligence

Present-day graphical user interfaces (GUIs) exhibit diverse arrangements of text, graphics, and interactive elements such as buttons and menus, but representations of GUIs have not kept up. They do not encapsulate both semantic and visuo-spatial relationships among elements. To seize machine learning's potential for GUIs more efficiently, Graph4GUI exploits graph neural networks to capture individual elements' properties and their semantic-visuo-spatial constraints in a layout. The learned representation demonstrated its effectiveness in multiple tasks, especially generating designs in a challenging GUI autocompletion task, which involved predicting the positions of remaining unplaced elements in a partially completed GUI. The new model's suggestions showed alignment and visual appeal superior to the baseline method and received higher subjective ratings for preference. Furthermore, we demonstrate the practical benefits and efficiency advantages designers perceive when utilizing our model as an autocompletion plug-in.